

#Untitled goose game get on tv Pc
You’re juggling a lot of relationships – your publisher Panic, releases across both Switch and PC – how has that changed your journey over the past year? Maybe if we'd aimed for September 2019 it might have taken us until 2020. I do wish we were better at estimating how long things will take us, but sometimes I think you have to be a bit optimistic with your deadlines. It feels a bit bad to announce a delay, but I think most people are very understanding - they know the game will be better for having the extra development time. Although I'm not sure how much that specifically contributed to the game coming out later than we thought- most of it was probably just us wanting to take extra time to get things right. This meant that we had an early Switch demo that we could show at PAX, and Nintendo were really nice and showed it at a bunch of places too.

That plan moved around a bit and we ended up developing the Switch version in parallel.

I guess we imagined at that point it would be finished shortly, and then we'd quickly get it working on Switch at the end. Oh boy! Last year when we were aiming for a 2019 release we had a version of the game that had pretty much all the foundations in place. Release is almost here! When we spoke previously, Untitled Goose Game was set for an early 2019 release – can you talk us through the opportunities that arose that changed your trajectory? With the eagerly anticipated game set for release on 20 September, we checked in with Nico to hear about their journey over the past year. Almost a year ago we spoke with House House developer Nico Disseldorp about the development of their 'immersive slapstick sim' Untitled Goose Game.
